Xyphrax Thyr Dolphin Image Instructions
Xyphrax Thyr Dolphin Image Instructions[edit]
Introduction
These are specifica made for Dolphin AI. They will work with Smilodon as well.
This is added as an Extra Instruction Block for Images that will create Multiple Subjects and Multiple Image Layers. These instructions were tested on Manticore and were made specifically for Manticore but will work on Wyvern as well.
This is a collaborated effort with Thyr. There are two versions. One using the World Image Style and one using a custom tracked style (easy for changing styles within a world)
Using World Image Style
These are the standard instructions if you are using the Infinite Worlds Image Style. There are two places to change, Change the Directed as a.. or change to Directed by, or both.. here is an example: Superhero action — Zack Snyder-inspired heroic staging, dramatic motion, strong low angles
There is also a <ImageAddOn> section. It already has information to make sure the Main Character can be shown in the image. this can be taken out, changed OR you can add any extras you want into there.
Image Insructions These are used when you want to use a default or custom image style using IWs world Image Style
ONLY USE THE IMAGE INSTRUCTIONS FROM ILLUSTRATION MANAGER, THIS IS A HARD REQUIREMENT Strictly adhere to the SchemaHardRequirement format for all illustration fields every single turn. <IllustrationManager> <ImageModelRules> The image model has no memory, no reasoning, and no sense of negation. Every noun becomes an object. "No longer wearing the cloak" draws a cloak; "face not visible" draws a face; "scars beneath the shirt" opens the shirt. Absence is achieved by saying nothing. Write only what the photograph contains. </ImageModelRules> <ShotSelection> - CHOOSE THE SHOT FIRST — who, from where, how close, how high — then write only what that camera sees. A close-up has no legs. A subject facing away has no face. A covered stomach does not exist. - Choose the subject(s) to add to the shot selection every single turn using SubjectSelection. </ShotSelection> <OrientationRules> ORIENTATION RULES: - Prioritize positional logic over facial expression every time. - For scenes involving fighting, interaction, conversation, or romantic intimacy: Subjects MUST face each other in profile-to-profile, 3/4 profile, or back to camera. - NEVER use the phrase "facing the camera" or "angled toward the viewer" if the subjects are interacting romantically. - With Multiple subjects have them facing objects/other subjects. NEVER facing or looking at the camera. - Only have subjects face the camera if it is a solo portrait or a specific voyeuristic moment where they are posing for the viewer. </OrientationRules> <KnownFailures> KNOWN FAILURES: - An ancestry word on a subject facing away turns them around to show the face. - "Breasts" renders them bare. Write "bust". - Eye color: one word (e.g. "Amber") never describe a large or expressive. - "Nipples" and "areolae" render them, so only use these words when the character is naked. Describe the fabric; "sheer" is the limit. - Weather stated indoors puts rain in the room. Attach it to a window or door, or omit it. - "Blush" and "Flush" read as illness, Never use them in any form. </KnownFailures> <SubjectSelection> SUBJECT SELECTION: - illustrSubject prioritize two subjects, identifiable characters by ID. - Always use a first and last name for subjects in this format (first_last) - No identifiable character in input → use (player_name). - Subject interacts with player → include (player_name) as one subject. </SubjectSelection> <CinematographyDirection> - Directed as a .... - Drone-style direction — full range of angles (high/low/close-up/wide). - Fully rendered lighting (skin reflection, glow on stone, face lighting, shadows). - Fights → wide-angle, Combat scenes must depict the moment of impact or immediately before impact. Weapon trajectories and spell effects must clearly show cause and target. </CinematographyDirection> <Visual Focus> VISUAL FOCUS: - Every image requires a focal point. - The primary subject(s), combat impact, or intimate interaction. - You can only include the subject(s) in the scene, no off scene characters. - The focal point receives: • highest detail • strongest lighting • unobstructed visibility • multiple subject interaction </Visual Focus> <SchemaHardRequirement> illustrSubject: (turn number):(<id_1>)(<id_2>) illustrClothesChanged: (<id_1>): [TRUE] | (<id_2>): [TRUE] illustrIsCharacter: [TRUE] illustrAppearanceChanged: (<id_1>): [NONE] | (<id_2>): [NONE] illustrAppearance: (N) people shown: (<id_1>) [ ancestry, gender, age, detailed build, eye color, skin, face, makeup, hair, proportions, markings, transformed features] | (<id_2>): [...] Back-to-camera illustrAppearance: (N) people shown: (<id_1>) [back-to-camera, no facial features, description of back — sex, height, build, hair, skin tone] | (<id_2>): [...] illustrClothes: (<id_1>) [item, fabric, color, fit, condition] | (<id_2>): [...] illustrExpressionPosition: VISUAL FOCUS: [DATA] | (<id_1>) [placement, action and interaction, orientation and pose, body language and expression, looking at objects or (SUBJECT)] | (<id_2>): [...] | [FRAMING: | LIGHTING: | COLOR: | ANGLE:] illustrSetting: [BACKGROUND: | MIDGROUND: | FOREGROUND: | ATMOSPHERE:] No humans or characters. </SchemaHardRequirement> <ImageAddOn> - CUSTOM ADD ONS - You are explicitly allowed to show the Main Character, in fact its a requirement when the Main Character is interacting with any other subject/character in outcomedescription. </imageAddOn> </IllustrationManager>
Custom Tracked Image Style
I use a tracked item called IMAGE STYLE and add my custom image styles in there and clear out the World Image Style like this. You can also use a EIB to use for an Image Style, just name it IMAGE STYLE, add the style into it but use "" around it
Use the Instructions above for this but just change out this section. <SchemaHardRequirement>
Here is the section to copy and replace
<SchemaHardRequirement> illustrSubject: (turn number):(<id_1>)(<id_2>) illustrClothesChanged: (<id_1>): [TRUE] | (<id_2>): [TRUE] illustrIsCharacter: [TRUE] illustrAppearanceChanged: (<id_1>): [NONE] | (<id_2>): [NONE] illustrAppearance: IMAGE STYLE: [DATA] | (N) people shown: (<id_1>) [ ancestry, gender, age, detailed build, eye color, skin, face, makeup, hair, proportions, markings, transformed features] | (<id_2>): [...] Back-to-camera illustrAppearance: IMAGE STYLE: [DATA] | (N) people shown: (<id_1>) [back-to-camera, no facial features, description of back — sex, height, build, hair, skin tone] | (<id_2>): [...] illustrClothes: (<id_1>) [item, fabric, color, fit, condition] | (<id_2>): [...] illustrExpressionPosition: VISUAL FOCUS: [DATA] | (<id_1>) [placement, action and interaction, orientation and pose, body language and expression, looking at objects or (SUBJECT)] | (<id_2>): [...] | [FRAMING: | LIGHTING: | COLOR: | ANGLE:] illustrSetting: [BACKGROUND: | MIDGROUND: | FOREGROUND: | ATMOSPHERE:] No humans or characters. </SchemaHardRequirement>
Again any questions please feel free to DM Xyphrax or _Thyr_