Storyteller AI

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Storyteller AI Models on IW[edit]

(This article deals with the story teller AIs, not the Image generators, or other utility AI)

On AI models in IW[edit]

IW does not actually host the AI models. The world information, memory, player input and another related information gets parcelled up and sent to the AI provider, in a new session with the provider. Therefore each AI does not have memory unique to it's self.

All memory interactions are handled by Lion and how this works is explained elsewhere.


Chimaera = Chooses randomly between Wildcat, Ocelot, Gryphon, and Shishi - 3 Free turns

Grimalkin = GPT 4.1 - 3 Free turns

Gryphon = Gemini 1.5 - 3 Free turns

Leopard = Gemini 2.5 Pro - 2 Free turns

Lion = Claude 3.7 - 2 Free turns

Lion-Thinking = Claude 3.7, extended thinking mode - 2 Free turns

Ocelot = Deepseek R1 - 3 Free turns

Ocelot-new = Deepseek R1, 0528 version - 3 Free turns

Ocetoomuch = Deepseek R1, without certain restrictions that Friendly_Fox put on regular Ocelot - 3 Free turns

Panther = Grok 3 - 2 Free turns

Sabertooth = Claude 4.0 - 2 Free turns

Sabertooth-Thinking = Claude 4.0, extended thinking mode - 2 Free turns

Shishi = Qwen-2.5-Max - 3 Free turns

Tiger = GPT-4o - 3 Free turns

Wampus = Aion-1.0 - 3 Free turns

Wildcat = Hermes 3, 405B - 3 Free turns


Important note about free turns! You get a maximum of 3 free turns a day, regardless of which model you choose to use. You cannot say, get 2 free turns from Lion, then 3 free turns from Grimalkin. 3 free turns MAXIMUM.

AI Breakdown[edit]

The following section provides a very short description of each AI model, and what it's general strengths and weakness are. Keep in mind that this is a 'General guide', and as such, does not go in to big details about all the problems and benefits of each one.

Each world may or may not have it's own controls and modifications to adjust the behaviour of the AI.

It's important to keep in mind that it will be easier to slightly adjust the behaviour of a given model, rather than attempting to reign in a model to a specific behaviour that it's just not good at. Additionally, because the AI models are essentially 'magic text boxes' the information listed here is more 'knowledge from experience' rather than 'empirical fact'


Chimaera[edit]

Good points

- Cheap

- Can be quite fun

Bad points

- Not great for complex worlds

- Combination of 4 AIs makes writing for this difficult because of instruction inconsistencies

To note

- See notes on other models in this group


Grimalkin[edit]

Good points

- Excellent free turn model

- Fine with NSFW topics

- Writes well

Bad points

- Very specific with Tracked item and trigger instruction needs

- Can be get stuck in a rut

- Shorter turns compared to Lion

To note

- Most of the above problems can be handled with the correct instructions

- Very capable mid range model


Gryphon[edit]

Good points

Bad points

To note


Leopard[edit]

Good points

- Very clever

- Good for mechanically heavy worlds

Bad points

- Puts a lot of weight on skill tests, often failing player actions out of character

- Prone to dark and maudlin plots

- Tends to send the NPCs into never ending cycles of despair

- Most expensive model (usually)

To note

- Thinking model

- As a quirk of the costing (Input tokens Vs Output tokens), this model can actually be cheaper than others with VERY long instructions


Lion[edit]

Good points

- Smart and creative writer

- Handles Tracked items and Trigger events well

- Produces a good turn without much intervention from the world builder

Bad points

- Prone to repeating common phases

- Prone to tracking and conspiracy theories

- Problematically hallucinates facts, even where proven wrong

- Bad habit of saving the player with nonsensical interventions

To note

- Easy to start writing IW games for because it's so forgiving

- Because of its quirks it can be very difficult to iron out any final problems


Lion-Thinking[edit]

Good points

- Smart and creative writer

- Handles Tracked items and Trigger events well

- Produces a good turn without much intervention from the world builder

- Additional thinking time can help resolve very complex plots

Bad points

- Prone to repeating common phrases

- Prone to tracking and conspiracy theories

- Problematically hallucinates facts, even where proven wrong

- Can get very expensive, especially if it does a lot of thinking

- Bad habit of saving the player with non-sensical interventions

To note

- Easy to start writing IW games for because it's so forgiving

- Because of its quirks it can be very difficult to iron out any final problems

- Thinking model


Ocelot[edit]

Good points

- Cheap

- Very 'dynamic' turns

- Wild plotlines can be fun

Bad points

- Actually quite unhinged, leading to odd and wild plot lines

To note

-


Ocelot-new[edit]

Good points

- Cheap

-

Bad points

-

To note

-


Ocetoomuch[edit]

Good points

- Cheap

- Very 'dynamic' turns

Bad points

- Actually quite unhinged, leading to odd and wild plot lines

- Even more unhinged than Ocelot

To note

- Wild plotlines can be fun


Panther[edit]

Good points

- None worth mentioning

Bad points

- Gets it's self into story ruts and does not advance the plot

- Will repeat whole turns, changing a couple of phrases

- Not very good overall

- An expensive model

To note

- Speaks in accents


Sabertooth[edit]

Good points

- Smart and creative

- Handles Tracked items and Trigger events well

- Produces a good turn without much intervention from the world builder

Bad points

- Prone to repeating common phases

- Prone to tracking and conspiracy theories

- Problematically hallucinates facts, even where proven wrong

- Bad habit of saving the player with non-sensical interventions

- Gets in to repeating patterns and makes characters seem the same after a while

To note

- Easy to start writing IW games for because it's so forgiving

- Because of its quirks it can be very difficult to iron out any final problems


Sabertooth-Thinking[edit]

Good points

- Smart and creative

- Handles Tracked items and Trigger events well

- Produces a good turn without much intervention from the world builder

- Additional thinking time can help resolver very complex plots

Bad points

- Prone to repeating common phases

- Prone to tracking and conspiracy theories

- Problematically hallucinates facts, even where proven wrong

- Can get very expensive, especially if it does a lot of thinking

- Bad habit of saving the player with non-sensical interventions

- Gets in to repeating patterns and makes characters seem the same after a while

To note

- Easy to start writing IW games for because it's so forgiving

- Because of its quirks it can be very difficult to iron out any final problems

- Thinking model

Shishi[edit]

Good points

Bad points

To note


Tiger[edit]

Good points

Bad points

To note


Wampus[edit]

Good points

- Good for early/short games

Bad points

- Can get a little wild

To note

- Built on Ocelot-new with additional features to make it better

Wildcat[edit]

Good points

- Best super cheap model

- Can still write well

Bad points

- Does not handle complex worlds well

- Generates overall shorter responses

To note

- Still worth using despite its age with less mechanically complex worlds