Storyteller AI

From Infinite Worlds
Jump to navigation Jump to search

This article is about storyteller AIs, not the image generators or other utility AI.

IW does not actually host the AI models. The world information, memory, player input and another related information gets parceled up and sent to the AI provider, in a new session with the provider. Therefore, each AI does not have memory unique to its self.

All memory interactions are handled by Lion, and how this works is explained elsewhere.

OpenRouter link https://openrouter.ai/apps?url=https%3A%2F%2Finfiniteworlds.app%2F

Active Models[edit]

Name Model Free turns
Grimalkin GPT 4.1 3
Leopard Gemini 2.5 Pro 2
Leopard-2 Gemini 3 Pro 2
Lion Claude 3.7 2
Lion-Thinking Claude 3.7, extended thinking mode 2
Lynx Claude Haiku 4.5 3
Massivecat Claude Opus 4.5 1
Massivecat-Thinking Claude Opus 4.5, extended thinking mode 1
Ocelot-new DeepSeek R1, 0528 version 3
Panther Grok 4 2
Smilodon Claude Sonnet 4.5 2
Smilodon-Thinking Claude Sonnet 4.5, extended thinking mode 2
Tomcat Tomcat is an underwhelming secret 3
Wampus Aion-1.0 3
Wildcat Hermes 3, 405B 3
Important note about free turns! You get a maximum of 3 free turns a day, regardless of which model you choose to use. You cannot say, get 2 free turns from Lion, then 3 free turns from Grimalkin. 3 free turns MAXIMUM.

AI Breakdown[edit]

The following section provides a very short description of each AI model, and what it's general strengths and weakness are. Keep in mind that this is a 'General guide', and as such, does not go into big details about all the problems and benefits of each one.

Each world may or may not have its own controls and modifications to adjust the behaviour of the AI.

It's important to keep in mind that it will be easier to slightly adjust the behaviour of a given model, rather than attempting to reign in a model to a specific behaviour that it's just not good at. Additionally, because the AI models are essentially 'magic text boxes' the information listed here is more 'knowledge from experience' rather than 'empirical fact'

Active Models[edit]

At a Glance Information[edit]

  • Everything is on a five-point scale, 1 being the lowest and 5 being the highest.
  • Only active models will have an At a Glance section.
  • For any future editors, feel free to add any types of ratings that make sense!

Here are the rating types and scales:

Adherence to Instructions
How well the AI model adheres to provided instructions. 1 means that it takes the instructions as a suggestion at best; 5 means that it very nearly follows them to the letter.
Cost
How expensive the model is. 1 means that it's as cheap as it comes (30-60 credits per turn, barring complex instructions); 5 means that it's very pricey (150+ credits per turn, barring complex instructions).
Inventiveness
How often the model adds new elements to the story. 1 means that it basically-perfectly adheres to the scenario at-hand; 5 means that it goes off and does its own thing as often as it doesn't.
Storytelling Pace
How quickly the AI model advances the story. 1 means that it's kind of pokey and doesn't advance the story very quickly; 5 means that it's a storytelling cheetah.
Turn Length
How much text is output on each turn. 1 means that it's short and brief; 5 means that it's long, even indulgent.

Grimalkin[edit]

At a Glance
Adherence to Instructions 3/5
Cost 2/5
Inventiveness 2/5
Storytelling Pace 3/5
Turn Length 3/5
Pros Cons
  • Excellent free turn model
  • Fine with NSFW topics
  • Writes well
  • Very specific with tracked item and trigger instruction needs
  • Can be get stuck in a rut
  • Shorter turns compared to Lion
Notes
  • Most of the above problems can be handled with the correct instructions
  • Very capable mid-range model

Leopard[edit]

At a Glance
Adherence to Instructions 4/5
Cost 4/5
Inventiveness 4/5
Storytelling Pace 3/5
Turn Length 4/5
Pros Cons
  • Very clever
  • Good for mechanically heavy worlds
  • Puts a lot of weight on skill tests, often failing player actions out of character
  • Prone to dark and maudlin plots
  • Tends to send the NPCs into never ending cycles of despair
  • Places too much emphasis on the author style, frequently using it verbatim to describe the world
  • Most expensive model (usually)
Notes
  • Thinking model
  • As a quirk of the costing (input tokens Vs output tokens), this model can actually be cheaper than others with VERY long instructions

Leopard-2[edit]

At a Glance
Adherence to Instructions X/5
Cost X/5
Inventiveness X/5
Storytelling Pace X/5
Turn Length X/5
Pros Cons
  • ???
  • ???
Notes
  • ???

Lion[edit]

At a Glance
Adherence to Instructions 3/5
Cost 3/5
Inventiveness 3/5
Storytelling Pace 3/5
Turn Length 3/5
Pros Cons
  • Smart and creative writer
  • Handles tracked items and trigger events well
  • Produces a good turn without much intervention from the world builder
  • Prone to repeating common phases
  • Prone to tracking and conspiracy theories
  • Problematically hallucinates facts, even where proven wrong
  • Bad habit of saving the player with nonsensical interventions
Notes
  • Based on Claude models
  • Easy to start writing IW games for because it's so forgiving
  • Because of its quirks, it can be very difficult to iron out any final problems

Lion-Thinking[edit]

At a Glance
Adherence to Instructions 4/5
Cost 4/5
Inventiveness 3/5
Storytelling Pace 3/5
Turn Length 3/5
Pros Cons
  • Smart and creative writer
  • Handles tracked items and trigger events well
  • Produces a good turn without much intervention from the world builder
  • Additional thinking time can help resolve very complex plots
  • Prone to repeating common phases
  • Prone to tracking and conspiracy theories
  • Problematically hallucinates facts, even where proven wrong
  • Can get very expensive, especially if it does a lot of thinking
  • Bad habit of saving the player with nonsensical interventions
Notes
  • Based on Claude models
  • Easy to start writing IW games for because it's so forgiving
  • Because of its quirks, it can be very difficult to iron out any final problems
  • Thinking model

Lynx[edit]

At a Glance
Adherence to Instructions 2/5
Cost 1/5
Inventiveness 2/5
Storytelling Pace 3/5
Turn Length 3/5
Pros Cons
  • Cheap
  • Quality is on par with Smilodon
  • Misremembers details
  • Will not execute everything in a player's action if it believes it won't fit in the output[1]
  • Moralizes as much as Smilodon
Notes
  • Based on Claude models
  • Like Smilodon, but cheaper and more forgetful

Massivecat[edit]

At a Glance
Adherence to Instructions X/5
Cost 6/5
Inventiveness X/5
Storytelling Pace X/5
Turn Length X/5
Pros Cons
  • ???
  • ???
Notes
  • Based on Claude models

Massivecat-Thinking[edit]

At a Glance
Adherence to Instructions X/5
Cost X/5
Inventiveness X/5
Storytelling Pace X/5
Turn Length X/5
Pros Cons
  • ???
  • ???
Notes
  • * Based on Claude models

Ocelot-new[edit]

At a Glance
Adherence to Instructions 3/5
Cost 2/5
Inventiveness 3/5
Storytelling Pace 3/5
Turn Length 3/5
Pros Cons
  • Cheap
  • Decent quality
  • Takes some time to generate a turn
Notes
  • As of 2025-12-15, frequently errors out when generating turns

Panther[edit]

At a Glance
Adherence to Instructions X/5
Cost X/5
Inventiveness X/5
Storytelling Pace X/5
Turn Length X/5
Pros Cons
  • Reasonably interesting style
  • Thinking model
  • Manages character motivation and secret info quite well
  • Costs similar to Lion, but might spike during thinking turns
  • Recently updated so unknown
  • Defaults to 'speech' rather than “speech”
  • Bad habit of mentioning the story themes within the story (Easily mitigated by asking it not to do this)
  • Weird grammatical errors
  • Very bad at maths
Notes
  • Panther has had an update recently and is now actually pretty decent—needs more testing
  • Follows instructions really well, but without guidance it can seem pretty docile
  • Performs much better turn-to-turn with guidance from characters and secret information guidance

Smilodon[edit]

At a Glance
Adherence to Instructions 4/5
Cost 3/5
Inventiveness 1/5
Storytelling Pace 3/5
Turn Length 5/5
Pros Cons
  • Clever outputs, including creative use of formatting where appropriate
  • Will actively police itself from inventing conspiracy theories (can still instruct it to do so if desired)
  • Actually good at following instructions
  • Very large secret info output, such as creating vivid backstories for every character mentioned no matter how minor[2]
  • Quite verbose in general, leading to higher costs
  • Some instructions that seem 'innocuous' can lead to negative play experiences (e.g. emotional responses)
  • Without correct instructions, the model is liable to enter unwinnable interpersonal disagreements
  • Gets expensive very quickly with lots of instructions
Notes
  • Based on Claude models
  • With the correct prompting, this model will explore almost any theme
  • While credit costs are the same per token as Lion, it provides more text, so will end up costing more unless controls are in place

Smilodon-Thinking[edit]

At a Glance
Adherence to Instructions 5/5
Cost 4/5
Inventiveness 1/5
Storytelling Pace 3/5
Turn Length 3/5
Pros Cons
  • Clever outputs, including creative use of formatting where appropriate
  • Very large secret info output
  • Gets expensive very quickly with lots of instructions
Notes
  • Based on Claude models
  • Thinking model

Tomcat[edit]

At a Glance
Adherence to Instructions 4/5
Cost 1/5
Inventiveness 2/5
Storytelling Pace 1/5
Turn Length 3/5
Pros Cons
  • Extremely cheap
  • Good for testing
  • Results are sometimes incoherent[3]
Notes
  • As of 2025-12-23, it's the cheapest model on the site
  • Sometimes doesn't generate secretInfo

Wampus[edit]

At a Glance
Adherence to Instructions 3/5
Cost 2/5
Inventiveness 4/5
Storytelling Pace 5/5
Turn Length 3/5
Pros Cons
  • Good for early/short games
  • Good for NSFW
  • Relatively cheap
  • Can get a little wild
  • Uses NPCs to introduce complications to the story
  • For NSFW games, sometimes makes characters engage in NSFW acts without explicit player instructions
Notes
  • Built on Ocelot-new with additional features to make it better
  • Sometimes wraps secretInfo in brackets [like this]

Wildcat[edit]

At a Glance
Adherence to Instructions 4/5
Cost 1/5
Inventiveness 1/5
Storytelling Pace 1/5
Turn Length 1/5
Pros Cons
  • Best super cheap model
  • Can still write well
  • Does not handle complex worlds well
  • Extremely short output
Notes
  • Still worth using with less mechanically complex worlds despite its age
  • Will output the results of the player's actions, nothing more and nothing less
  • Good for actions that are only conversations

Retired Model Information[edit]

Backend Model / Turn Information[edit]

Name Model Free turns
Tiger GPT-4o 3
Gryphon Gemini 1.5 3
Shishi Qwen-2.5-Max 3
Ocetoomuch DeepSeek R1, without certain restrictions that Friendly Fox put on regular Ocelot 3
Ocelot DeepSeek R1 3
Chimaera Chooses randomly between Wildcat, Ocelot, Gryphon, and Shishi 3
Sabertooth Claude 4.0 2
Sabertooth-Thinking Claude 4.0, extended thinking mode 2

Tiger[edit]

Good points

Bad points

To note

Ocelot[edit]

Good points

- Cheap

- Very 'dynamic' turns

- Wild plot lines can be fun

Bad points

- Actually quite unhinged, leading to odd and wild plot lines

To note

Ocetoomuch[edit]

Good points

- Cheap

- Very 'dynamic' turns

- Good as a single turn mix-in AI to liven up the plot

Bad points

- Actually quite unhinged, leading to odd and wild plot lines

- Even more unhinged than Ocelot

To note

- Wild plot lines can be fun, but will wildly change the context of your current story.

Gryphon[edit]

Good points

Bad points

To note

Shishi[edit]

Good points

- Seems to follow instructions well

Bad points

- Can be hesitant to move the story in new directions

To note

- Similar output length to Grimalkin

Chimaera[edit]

Good points

- Cheap

- Can be quite fun

- Combination of 4 AIs helps avoid some of the bad habits of each individual AI

Bad points

- Not great for complex worlds

- Combination of 4 AIs makes writing for this difficult because of instruction inconsistencies

To note

- See notes on other models in this group


Sabretooth[edit]

At a Glance
Adherence to Instructions 5/5
Cost 3/5
Inventiveness 2/5
Storytelling Pace 1/5
Turn Length 3/5
Pros Cons
  • Smart and creative
  • Handles tracked items and trigger events well
  • Produces a good turn without much intervention from the world builder
  • Prone to repeating common phases
  • Prone to tracking and conspiracy theories
  • Problematically hallucinates facts, even where proven wrong
  • Bad habit of saving the player with nonsensical interventions
  • Gets in to repeating patterns and makes characters seem the same after a while
Notes
  • Easy to start writing IW games for because it's so forgiving
  • Because of its quirks, it can be very difficult to iron out any final problems

Sabretooth-Thinking[edit]

At a Glance
Adherence to Instructions 5/5
Cost 4/5
Inventiveness 2/5
Storytelling Pace 1/5
Turn Length 3/5
Pros Cons
  • Smart and creative
  • Handles tracked items and trigger events well
  • Produces a good turn without much intervention from the world builder
  • Additional thinking time can help resolver very complex plots
  • Prone to repeating common phases
  • Prone to tracking and conspiracy theories
  • Problematically hallucinates facts, even where proven wrong
  • Bad habit of saving the player with nonsensical interventions
  • Repeats patterns and makes characters seem the same after a while
Notes
  • Easy to start writing IW games for because it's so forgiving
  • Because of its quirks, it can be very difficult to iron out any final problems
  • Thinking model

Notes[edit]

  1. Example: telling the AI to do A, B, and C, but the AI only does A and B
  2. Example: Coach Sarah Brennan is 32 years old and serves as the head of the women's athletics department. A former Olympic volleyball player whose career was cut short by a knee injury at age 26, she channeled her competitive drive into coaching and has built the athletics program into one of the most successful in the region. Emotionally, she's intense and demanding but genuinely cares about her athletes' wellbeing—she sees them as her legacy since she couldn't continue competing herself. She's originally from Boston, comes from a working-class Irish-American family, and worked three jobs to pay for her own undergraduate education before her Olympic success. She's been at the university for four years and has never shown romantic interest in other faculty, maintaining strict professional boundaries.
  3. Example: A soft knock on your door interrupts your thoughts; a neighbor, Lila, peeks in, eyes wide. "Hey, did you see the news?" she whispers, leaning close enough that you can feel the heat of her breath. "Everyone's talking about how rare we guys are now. It's... kind of crazy."