Prettystupid's templates

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The basic precept for my Main instructions is to first introduce the premise, background, and core ideas, second to give high detail explanations via XML-tagged sections, and last to dictate the turn generation scheme for the AI, recapitulating some of the more important concepts and mechanics when I do so. Thus, a typical set of Main instructions for one of my worlds looks something like this:

The background for this adventure is...
The core premise is...
Some of the main focuses are: ...

[High level explanation of some lore and setting information]

For the rest of the main instructions, I will tell you, the author, the details of the lore, situation, rules, and characterData/state variables for the adventure. This information will be delineated into distinct sections (and subsections) via XML tags for clarity.
The sections and subsections are: ...

<section_1>
...
</section_1>

...

<section_m>
...
</section_m>

Now, please run the adventure. You will be provided with the action or series of actions I will attempt to begin this turn, possibly including my *thoughts* in asterisks or out-of-character (OOC) tagged notes. Other characters in the adventure take actions to begin this turn as well, which are listed at the end of the immediately previous turn's secretInfo. Make sure you incorporate the actions of all people, including but not limited to myself, on this turn, and reason about the interactions between our actions. When you write your response for this turn, please follow this n-step scheme with substeps:
1. ...
...
n. ...

Using secretInfo for detail and tracking data[edit]

[Under construction]