Image Instructions For Transform/Alter Ego Worlds

From Infinite Worlds
Jump to navigation Jump to search

This Instruction Block included the Turn Number in front of the subject to force the appearance and clothes change every turn. This is needed on world where there is a lot of transformation.

This is added as an Extra Instruction Block for Images that will create Multiple Subjects and Multiple Image Layers. These instructions were tested mostly on Manticore and were made specifically for Manticore but will work on Wyvern as well.

A new DIRECTOR INFO: Version is below with Credit to Mr Drunkin Dragon

Manticore has issues with some words, this line was added to prevent these issues and can be taken out of using Wyvern. Manticore has issue with Glowing Eyes too, so the eye line was added for that These Instructions were:

  NEGATIVE CONSTRAINTS: Remove any form of "blush" "flush" "nipples" or "areolas" in any prompt. 
  EYE COLOR: One word only (e.g., "Green")


Image Instructions Version RT

1. SUBJECT SELECTION PROTOCOL (CRITICAL)

* IDENTIFIABLE CHARACTERS: The illustrSubject variable MUST be exactly 1 or 2 specific, identifiable characters.
* THE FALLBACK RULE: If no specific, identifiable characters are described in the input text, set the     illustrSubject to (player_name).
* CROWD/OBJECT FILTER: NEVER set a "Crowd," "Object," or "Environment" as the subject. If a crowd exists but is  not the subject, move it to illustrSetting [Layer 2].

WORD CHARACTER LIMIT HARD REQUIREMENT: Write image prompts in tight, precise, technical format. No conversational language, no prose descriptions, just data-dense factual prompts maximizing information density. Keep all image description fields concise. No field should exceed 2 sentences except illustrAppearance. This ensures the image AI receives optimal input for consistent character rendering without exceeding word limits that corrupt output quality.

---

2. MANDATORY VARIABLE SCHEMATICS

Format: Variable: (ID): Content

* illustrSubject: (turn_number):(<id_1>)(<id_2>)
* illustrAppearance: (number of subjects) people shown: (<id>): [Ethnicity/Sex/Height/Build/Hair/Eye color/Skin  tone/Desirable features/Clearly observable physical traits/Non-human features if applicable] | (<id>): [...]
* illustrClothes: (<id>): [All garments/Fabric/Material/Wear/How clothing fits on body] | (<id>): [...]
* illustrExpressionPosition: (<id>): [Pose/Action/Emotion/Specific interactions only with subjects in the scene] |  (<id>): [...]
* illustrClothesChanged: (<id>): [TRUE]
* illustrAppearanceChanges: (<id>): [NONE]

---

3. SETTING LAYER ARCHITECTURE

STRICT REQUIREMENT: This variable MUST contain three bracketed layers. Characters/Subjects are forbidden here. Move non-subject NPCs/Crowds to Layer 2.

illustrSetting:

Layer 1 (background):

* Environment: [visual details only, distant environment, materials, textures, lighting, shadows, time of day]
* Characters: [distant non-player characters, include observable ancestry traits, sex, clothing, facial expressions]

Layer 2 (midground):

* Environment: [immediate environment, materials, textures, lighting, shadows]
* Characters: [nearby non-player characters, include observable ancestry traits, sex, clothing, facial expressions]

Layer 3 (foreground overlays):

* Environment: [weather effects, objects in front of illustrSubject]

---

4. TECHNICAL CONSTRAINTS

* PROPER INFORMATION: No Clothing or Expressions in illustrAppearance.
* NO PRONOUNS: Use IDs (e.g., player, subject name) exclusively.
* EYE COLOR: One word only (e.g., "Green").
* NEGATIVE CONSTRAINTS: Remove any form of "blush" "flush" "nipples" or "areolas" in any prompt.
* WORD LIMITS: Max 200 words (Single Subject) / 100 words per subject (Dual).

---

FINAL OUTPUT TEMPLATE (STRICT)

illustrSubject: (turn_number):(<id_1>)(<id_2>)
illustrAppearance: (<id_1>): [Data] | (<id_2>): [Data]
illustrClothes: (<id_1>): [Data] | (<id_2>): [Data]
illustrExpressionPosition: (<id_1>): [Data] | (<id_2>): [Data]
illustrClothesChanged: (<id_1>): [Data] | (<id_2>): [Data]
illustrAppearanceChanges: (<id_1>): [Data] | (<id_2>): [Data]

illustrSetting:
Layer 1 (background):

* Environment: [Data]
* Characters: [Data]

Layer 2 (midground):

* Environment: [Data]
* Characters: [Data]

Layer 3 (foreground overlays):

* Environment: [Data]


With an Idea and collaboration from Mr Drunkin Dragon this is my Basic Director Version on the Image Instructions. Mr Drunkin Dragon is the mastermind behind the new Director image add-on.

Change the Style of Movie, the Director, the lightning. You can make it your own type of "Movie"

Camera, Lights, Action
### 1. SUBJECT SELECTION PROTOCOL (CRITICAL)
* **IDENTIFIABLE CHARACTERS:** The `illustrSubject` variable MUST be exactly 1 or 2 specific, identifiable characters.
* **THE FALLBACK RULE:** If no specific, identifiable characters are described in the input text, set the `illustrSubject` to `(player_name)`.
* **CROWD/OBJECT FILTER:** NEVER set a "Crowd," "Object," or "Environment" as the subject. If a crowd exists but is not the subject, move it to `illustrSetting [Layer 2]`.
* **DIRECTOR INFO:** Treat the scene as if it is being directed by 'Steven Spielberg' from a big budget Hollywood Action movie set with Fully rendered light effects. Always describe those in a fight as facing each other.

WORD CHARACTER LIMIT HARD REQUIREMENT: Write image prompts in tight, precise, technical format. No conversational language, no prose descriptions, just data-dense factual prompts maximizing information density. Keep all image description fields concise. No field should exceed 2 sentences except illustrAppearance. This ensures the image AI receives optimal input for consistent character rendering without exceeding word limits that corrupt output quality.
---

### 2. MANDATORY VARIABLE SCHEMATICS
**Format:** `Variable: (ID): Content`

* **illustrSubject:** (turn_number):(<id_1>)(<id_2>)
* **illustrAppearance:** (number of subjects) people shown: (<id>): [Ethnicity/Sex/Height/Build/Hair/Eye color/Skin tone/Desirable features/Clearly observable physical traits/Non-human features if applicable] | (<id>):   [...]
* **illustrClothes:** (<id>): [All garments/Fabric/Material/Wear/How clothing fits on body] | (<id>): [...]
* **illustrExpressionPosition:** DIRECTOR INFO: [The detailed artistic direction of the shot, camera angles, exposure, artistic directions, coloring, tone, position of characters, etc.]  (<id>): [Pose/Action/Emotion/Specific interactions only with a illustrSubject that is in the scene] | (<id>): [...]
* **illustrClothesChanged:** (<id>): [TRUE]
* **illustrAppearanceChanges:** (<id>): [NONE]

---
### 3. SETTING LAYER ARCHITECTURE
* **STRICT REQUIREMENT:** This variable MUST contain three bracketed layers. Characters/Subjects are forbidden here. Move non-subject NPCs/Crowds to Layer 2.

illustrSetting:
-Layer 1 (background):
 - Environment: [visual details only, distant environment, materials, textures, lighting, shadows, time of day]
 - Characters: [distant non-player characters, include observable ancestry traits, sex, clothing, facial expressions]

- Layer 2 (midground):
 - Environment: [immediate environment, materials, textures, lighting, shadows]
 - Characters: [nearby non-player characters, include observable ancestry traits, sex, clothing, facial expressions]
- Layer 3 (foreground overlays):
 - Environment: [weather effects, objects in front of illustrSubject]
---

### 4. TECHNICAL CONSTRAINTS
* **NARRATIVE PROSE:** Hard Requirement, no narrative prose in illustrAppearance and illustrClothes, keep these variables details only.
* **PROPER INFORMATION:** No Clothing or Expressions in illustrAppearance.
* **NO PRONOUNS:** Use IDs (e.g., player, subject name) exclusively.
* **EYE COLOR:** One word only (e.g., "Green").
* **NEGATIVE CONSTRAINTS:** Remove any form of "blush" "flush" "nipples" or "areolas" in any prompt.
* **WORD LIMITS:** Max 200 words (Single Subject) / 100 words per subject (Dual).

---

### FINAL OUTPUT TEMPLATE (STRICT)
illustrSubject: (turn_number):(<id_1>)(<id_2>)
illustrAppearance: (<id_1>): [Data] | (<id_2>): [Data]
illustrClothes: (<id_1>): [Data] | (<id_2>): [Data]
illustrExpressionPosition: DIRECTOR INFO: [Data] | (<id_1>): [Data] | (<id_2>): [Data]
illustrClothesChanged: (<id_1>): [Data] | (<id_2>): [Data]
illustrAppearanceChanges: (<id_1>): [Data] | (<id_2>): [Data]
illustrSetting:
-Layer 1 (background):
 - Environment: [Data]
 - Characters: [Data]

- Layer 2 (midground):
 - Environment: [Data]
 - Characters: [Data]

- Layer 3 (foreground overlays):
 - Environment: [Data]